Halflings of Golarion, p. front inside cover. While some believe this to be unfair and underhanded, jinxes contend that they are only evening the odds. Others, known as jinxes, are able to turn their luck around and inflict it as bad luck on others. Instead of a being a curse, most halflings think of these individuals are being blessed by Desna, and young people bearing this gift are often encouraged to study magic. There are a few halfling individuals, however, who seem to be magnets of bad luck, and they are generally avoided. This has given them the reputation for being lucky, but halflings generally dismiss these claims as resulting from their superior reflexes, cunning, and broad skill base. This can make them seem danger-seeking to other races, and while it is true that halflings can take extraordinary risks if they believe it will bring them great reward, they are also better at spotting danger. Their small size allows adventurous or guileful halflings to get into some rather tight spots, and they use their cunning and uncanny luck to get out of just as many, if not more, tough situations.ĭespite their often menial work, halflings on the whole (and especially younger halflings) tend to always keep an eye open for the next opportunity, hoping to improve their lot. Females are slimmer and shorter, appearing much like a human woman of half size, though both sexes typically have pleasant round faces, and big cheery smiles. Males generally only grow facial hair as sideburns, and tend to be a good two to three inches taller. Although halflings in the Inner Sea region are most commonly found in the nations of Andoran, Cheliax, Galt, Isger, Molthune, Nidal, Taldor, and Varisia, they are a travelling race and have spread to nearly all corners of the globe, 2 even to far-away Arcadia, where they are one of. Sexual dimorphism in halflings is similar to that in humans, with males being slightly larger and heavier, though many of the larger races do not notice this difference which seems much more obvious to the small folk. On Golarion Tensa'i, a Song'o halfling of Vidrian. Halflings have a fine growth of soft, warm hair on the tops of their feet to keep them warm, and have slightly pointed ears. As such, they rarely wear shoes, though some wear spats. All halflings have very durable feet, the soles of which are very tough. Many, though not all, have variations in color that make them seem more similar to other humanoids, typically humans, who live in the region they share. The eyes of halflings tend to be fair, with green and blue being the most common colors. Many have brown hair, though quite a large proportion of them are as fair as the Ulfen.
Their skin tends to be somewhere between a rich almond color and a pale nut-brown. Their coloration is as variable as the locales they call home. Fantasy Grounds - Pathfinder RPG - Campaign Setting: Lost Cities of Golarion Billing type. They tend to be around three feet tall, though mostly human in proportion, with perhaps rounder heads and slightly more childlike proportions. Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded and if you are running Fantasy Grounds or Fantasy Grounds Unity.Halflings are short humanoids and among the smallest of the civilized races of Golarion.
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